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 Uchiha Hasuto's Jutsu List

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Hasuto
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PostSubject: Uchiha Hasuto's Jutsu List   Mon Nov 09, 2009 2:08 pm

Village Techniques


E-Rank
==========

Name: Kawarimi no Jutsu
Rank: E
Element: Village
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Chakra Cost: 2 chakra. May only be used twice per battle.

Name: False Sun
Rank: E
Element: Village
Description: Having jutsu based almost exclusive off of solar energy it is not surprising that a jutsu was formulated to make certain of the sun ninja's power. By performing a few handseals, and with little chakra, a shinobi is able to erect a small orb of solar energy in the sky, about the size of a small room. From this sun the user can gather solar energy if need be or use it to counteract darkness if its night.
Chakra Cost: 2 chakra. 1 chakra to maintain.


D-Rank
==========
Name: Strength of the Sun
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma


Description: Ninja that possess this technique have learned to convert their chakra into plasma. Any style of taijutsu can be used, and then the plasma chakra is used to enhance it. The plasma chakra can be emitted from any of the the 361 chakra points on the body, and can be manipulated in many ways. A common use is to fire bolts of plasma from the hands or feet as a ranged attack against the enemy. In short: a very versatile attack the potential of which is left up to the creativity of the user.
Chakra Cost: 5 chakra, 1 chakra per post to maintain. -100 damage if hits


Name: Plasma Style: Plasma Clone Jutsu
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma

Description: After a single handsign, a clone is formed from the user's chakra. The clone has the physical shape of the user, but anyone can tell it is made of plasma since it is the color of plasma. These clones do not dispel easily from attacks, and when the opponent attacks them with taijutsu, they can be burned or electrocuted from the touch. It is a dangerous form of clone. Fortunately for whoever has to go against one, however, the plasma in them isn't very stable and they will dispel without being hit after a short time.
Chakra Cost: 5 chakra, lasts two posts.

Name: Spark Clone or Sun Clone
Rank: D
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: N/A
Description :In this jutsu the user shall exspel Sun from there body to make a clone that is made from the lightning the clone will stay as long as the user's chakra can keep it the up side to it being there is that any physical attack's shall shock and numb body limb's.The spark clone is the exact same as the user it's body being made of Sun it is alway's changing direction's to keep 'Alive' there fore they are easily seen as clone's unless Genjutsu is casted also a blue glow is alway's present unless genjutsu is afoot due to the energy the Sun is giving off. As Genin the user can make five Spark clone's and keep them going for around 2 posts's , Chuunin is 5 posts and Jounin and up 10 posts.
Chakra Cost: 5 chakra to initiate, follow post limitations in description.


C-Rank
==========
Name: Kuchiyose no Jutsu - Spiritualism Technique
Rank: C rank
Physical Description: Supplementary
Jutsu Type: Ninutsu
Elemental Affinity: None
Description:A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
Chakra Cost: 8 to activate the jutsu. Each summon has additional chakra cost.

Name: Sun Flash
Rank: C
Range:Close(0-5meters), Medium(5-10meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Lightening
Clan: n/a
Description: The user concentrates their chakra into their hands, making it into an orb. They will then be able to throw the ball at their target. When it gets close enough it discharges into a bright flash capable of temporarily obscuring the targets vision, or even short-term blinding them. The effects of this jutsu are dodged easily by the target simply closing their eyes when the light flashes.
Chakra Cost: 8 chakra

Name: The Sun Gorilla (Sanshu)
Rank: C
Physical Description: A large gorilla with light brown fur and yellow eyes. It stands about 4' tall. It has light, red armor like what the First Hokage would have worn. It carries two katana; one on its back and one on its right hip.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach the sun villagers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Plasma Style: Plasmaball Jutsu.
Chakra Cost: 5 chakra.

B-Rank
==========

Name: The Sun Gorilla (Kogani)
Rank: B
Physical Description: A large gorilla with yellow fur. It stands about 4' 8" tall. It has light, black armor like what the First Hokage would have worn. Unlike Sanshu, Kogane wields no weapons. Instead, he uses the Fist of the Sun for his fighting. He has a long tail, unlike other gorillas. His eyes are yellow.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Plasma Style: Plasmaball Jutsu.


Name: Fist of the Sun
Rank: B
Range: N/A
Jutsu Type: Taijutsu Style
Elemental Affinity: None
Description: This style was designed for effective use with Strength of the Sun, but does not require it. The greatest asset of the style is the speed and dexterity. Most hand-to-hand combat attacks can dodged quite easily, and attacks from this style are swift and strike in unexpected ways. On its own, attacks will most likely hit but not do much damage because the speed and strange movements prevent momentum build-up. If an attack is loaded with plasma chakra, however, it has the potential to do heavy damage due to the strike position. The weakness is that if a user of the style is unable to dodge, it will most likely put them in a position where they cannot defend. Failure to dodge is not an option with this style.
Chakra Cost: 15 chakra. -500 damage if hits. May throw up to two strikes.

Name: Plasma Style: Great Release
Rank: B
Range: Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma
Description: This technique can only be used when one has learned Strength of the Sun. After performing a short sequence of hand-signs, it releases a huge amount of plasma from all the chakra points in the body at once, and not only is a powerful offense, but will deflect most attacks easily. This jutsu is incredibly tiring and can burn the user lightly (like a sunburn, maybe with blisters).
Chakra Cost: 20 chakra. - 500 damage if hits. -100 damage to use of the jutsu.


A-Rank
==========
Name: The Sun Gorilla (Sukocchi)
Rank: A
Physical Description: This is the larger version of the gorillas. He stands about 10' tall and has orange fur. He has yellow eyes and wears a pair of loose, black sweatpants wtih a red cloth belt. He has white cloth wrapped around his hands and a metal pauldron on his left shoulder, with a leather strap going around his body to hold it on. The pauldron is painted white with red trim.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Ninja Art: Reverse Nature Manipulation, Plasma Style: Great Vortex of the Sun.

S-Rank
==========


Name: The Sun Gorilla (Hinushi)
Rank: S
Physical Description: This is the gigantic summon of the gorillas. He stands about 50' tall and has deep red fur. He has yellow eyes and does not wear armor of any kind. He has a special version of Plasmaball Jutsu which is A-Rank and much bigger. Much bigger. He has a battle-axe strapped to his back. The axe's edge is black and the metal of it is red. The handle is made of leather.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Plasma Style: Plasmaball Jutsu (A-Ranked version which is huge), Ninja Art: Reverse Nature Manipulation, Plasma Style: Intense Vortex of the Sun.


Last edited by Hasuto on Mon Nov 09, 2009 2:22 pm; edited 1 time in total
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PostSubject: Re: Uchiha Hasuto's Jutsu List   Mon Nov 09, 2009 2:21 pm

Bloodline Techniques


~D-Rank~

Genjutsu Kai(Illusion cancel)
[BLC 1]
Description:The user can see through a genjutsu .
Duration:Can only be used once every 3 posts. Lasts One post

Jutsu Hezeru (Jutsu Theft)
[BLC 2]
The Sharingan user has developed the two Yin Sharingan, though fledgling it still gives the owner a chance to actually learn the Jutsu's being performed by their opponent, but only for a limited time.
Description:Lasts one post. May learn an opponents D-rank/ lower jutsu for one post.

Sofuushasen no Tachi (Multiple Windmill Blade)
[BLC 3]
Description:Performed while using the Two Yin Sharingan. Uses thin strings or fibre wire attached to many shuriken, kunai, etc. that when thrown - wrap around the opponent and render them immobile. The Sharingan is used to find vital points in the opponents movement, and throw the kunai in the right location to trap them in strings. Usually followed up by another stronger jutsu.
Duration: Lasts One post

~C-Rank~

Genjutsu Usou (Genjutsu lies)
[BLC 4]
Description:The Sharingan user's power has now evolved to the three yin. The user can now use a slighty hypnotic Genjutsu to suggest moves for their opponent to perform, and appear as though they are able to read the opponents mind.Must have at least 1 higher in Combat Level to succeed. [Be reasonable].
Duration:Lasts One post

Mitsu Yin (Three Yin Sharingan)
[BLC 5]
Description: The sharingan users power ascended to the next level, the three yin. The three yin grants the user a good boost in accuracy and slightly enhances speed.
Duration: Lasts 3 posts. This technique can allow the user to dodge one C-rank or lower attack during the 3 post limit. This technique has a cool down of 5 posts.

Miraizou (Vision of the Future)
[BLC 6]
Description: With this comes the ability to foretell the opponent's exact attack pattern simply by watching his movement.
Duration:Lasts One post. May counter one C-rank or lower attack with a jutsu.

~B-Rank~

Genjutsu Gae (Illusion skill counter)
[BLC 7]
Description:A sharingan ability that allows the user to reverse a Genjutsu and turn it back on the user.Must have at least 1 combat level higher than enemy.
Duration:Lasts One post

Mangekyou Sharingan
[BLC 8]
Description:The user now has the ability to summon the Mangekyou sharingan at will.this increases the chance of his or her Genjutsu and ninjutsu attacks accuracy resulting in an enhance of resolve for a short while.
Duration:Lasts one post. Raises resolve by 2.

~A-Rank~

Amaterasu (Sun God)
[BLC 9]
Description:The soul of an Uchiha burns like an undying flame, many of the Katon techniques created by them. The user focuses an incredibly powerful chakra to create a mysterious black fire hot as the Sun. The fire can burn through any barrier, Physical or Jutsu. Because of the high level of the technique, it has a very limited use.
Duration:Lasts One post. May be used only once per battle.

~S-Rank~

Tsukiyomi (Moon God)
[BLC 10]
Description:Named after the Shinto Moon God, Tsukiyomi will trap the target in an illusionary world that is totally controlled by the user. The user can then torture the target for as long as desired, inflicting vast mental damage upon the target. Targets of this technique will most likely suffer mental collapse; if they are lucky enough to survive, they will not be in fighting condition for a while. Time is also distorted in the illusionary world: for example, the target will feel the effects of three days when only mere seconds have truly passed. Tsukuyomi requires that the target make eye contact with the user.Must have at least 1 combat level higher to succeed in casting this.
Duration:May be used once per battle. Lasts Two posts
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