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 Gyokusho's Jutsu

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Minamoto Gyokusho

Minamoto Gyokusho

Posts : 4
Join date : 2009-11-16
Age : 21

PostSubject: Gyokusho's Jutsu   Sun Nov 22, 2009 2:29 pm

[BLC 1]
Description:The user has the ability to see faraway things or inside of objects (But not the inner chakra coil system yet.)
Duration:Lasts for 2 posts

Jyuuken (Gentle fist)
[BLC 2]
Description:Causes damage to internal organs, by having chakra flow from the inner coils system - into every strike. Even the most subtle blow can prove devastating.
Duration:Lasts for one post.-5 chakra per hit. May throw up to 2 strikes.

360 Degree Vision
[BLC 3]
Description:The User is able to see a full 360 degrees allowing them to see attacks coming from the front, sides and back. Their dodging ability is enhanced. The increased vision area allows them to dodge attacks from the side easier than a normal person.
Duration:Lasts for 3 post. This technique has a cooldown of 5 posts.

[BLC 4]
Description:The user is now able clearly see an opponents inner coil system, and are capable of attacking singular Chakra pores, decreasing the chakra flow of their opponent, making them dangerous on the offense as well as defense.
Duration:Lasts One post. - 8 chakra per hit. May throw up to 2 strikes.

Hakke shou Kaiten (Heavenly spin)
[BLC 5]
Description:At the exact moment a blow is landed on the body, large amounts of Chakra are expelled from the Chakra pores around the body. This released Chakra causes the body to spin rapidly creating a strong wind that can repel almost any attack and throw opponents dozens of feet away.
Duration:Lasts One post. May block/repel any D-rank or lower Jutsu.

Name: Kawarimi no Jutsu
Rank: E
Element: Village
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Chakra Cost: 2 chakra. May only be used twice per battle.

Name: False Sun
Rank: E
Element: Village
Description: Having jutsu based almost exclusive off of solar energy it is not surprising that a jutsu was formulated to make certain of the sun ninja's power. By performing a few handseals, and with little chakra, a shinobi is able to erect a small orb of solar energy in the sky, about the size of a small room. From this sun the user can gather solar energy if need be or use it to counteract darkness if its night.
Chakra Cost: 2 chakra. 1 chakra to maintain.


Name: Strength of the Sun
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma

Description: Ninja that possess this technique have learned to convert their chakra into plasma. Any style of taijutsu can be used, and then the plasma chakra is used to enhance it. The plasma chakra can be emitted from any of the the 361 chakra points on the body, and can be manipulated in many ways. A common use is to fire bolts of plasma from the hands or feet as a ranged attack against the enemy. In short: a very versatile attack the potential of which is left up to the creativity of the user.
Chakra Cost: 5 chakra, 1 chakra per post to maintain. -100 damage if hits

Name: Plasma Style: Plasmaball Jutsu
Rank: D
Range: Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma

Description: I won't lie to you, this is essentially a rip-off of Fire Style: Fireball Jutsu. With a few hand-signs, the jutsu builds chakra in the chest and then ejects it from the mouth, forming a large fireball. The difference between Fireball Jutsu and Plasmaball Jutsu is that plasma is simply gas with an ionic charge (+ or -). This causes plasma to be many times hotter than fire, and therefore more powerful. It also includes the possibility of electrocution along with burns. As a side effect, it costs a bit more chakra.
Chakra Cost: 5 chakra. -300 if hits

Name: Plasma Style: Plasma Clone Jutsu
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma

Description: After a single handsign, a clone is formed from the user's chakra. The clone has the physical shape of the user, but anyone can tell it is made of plasma since it is the color of plasma. These clones do not dispel easily from attacks, and when the opponent attacks them with taijutsu, they can be burned or electrocuted from the touch. It is a dangerous form of clone. Fortunately for whoever has to go against one, however, the plasma in them isn't very stable and they will dispel without being hit after a short time.
Chakra Cost: 5 chakra, lasts two posts.

Name: Sun Kunai
Rank: D
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: n/a
Description: The user channels their chakra into a kunai, electrifying it before throwing it at their enemy. The electricity would travel through whatever it hit. If blocked by metal the charge would carry through whatever it touched, shocking whatever was touching the metal. If it hit something non-conductive it would have no effect, with the exception of minor burning do to the heat that Sun generates.
Chakra Cost: 5 chakra. -150 if hits.

Name: Spark Clone or Sun Clone
Rank: D
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: N/A
Description :In this jutsu the user shall exspel Sun from there body to make a clone that is made from the lightning the clone will stay as long as the user's chakra can keep it the up side to it being there is that any physical attack's shall shock and numb body limb's.The spark clone is the exact same as the user it's body being made of Sun it is alway's changing direction's to keep 'Alive' there fore they are easily seen as clone's unless Genjutsu is casted also a blue glow is alway's present unless genjutsu is afoot due to the energy the Sun is giving off. As Genin the user can make five Spark clone's and keep them going for around 2 posts's , Chuunin is 5 posts and Jounin and up 10 posts.
Chakra Cost: 5 chakra to initiate, follow post limitations in description.

Name: Sun Ball jutsu.
Rank: C
Range: Close-Meduim
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: N/A
Description: This jutsu is fairly simple the user will hold there palm out in an open state and then gather Sun chakra into palm molding it into a ball shape they then will make a quick burst of chakra pour from the palm making the ball fly from the user's grasp shooting it at were the palm was aimed at.
Chakra Cost: 8 chakra - 350 damage if hits.
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