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 Sun Style Jutsu

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Cut Uzumaki
Tsukikage
Tsukikage
Cut Uzumaki


Posts : 27
Join date : 2009-11-06

Sun Style Jutsu Empty
PostSubject: Sun Style Jutsu   Sun Style Jutsu EmptySun Nov 08, 2009 12:17 pm

E-Rank
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Name: Kawarimi no Jutsu
Rank: E
Element: Village
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Chakra Cost: 2 chakra. May only be used twice per battle.

Name: False Sun
Rank: E
Element: Village
Description: Having jutsu based almost exclusive off of solar energy it is not surprising that a jutsu was formulated to make certain of the sun ninja's power. By performing a few handseals, and with little chakra, a shinobi is able to erect a small orb of solar energy in the sky, about the size of a small room. From this sun the user can gather solar energy if need be or use it to counteract darkness if its night.
Chakra Cost: 2 chakra. 1 chakra to maintain.

D-Rank
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Name: Strength of the Sun
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma


Description: Ninja that possess this technique have learned to convert their chakra into plasma. Any style of taijutsu can be used, and then the plasma chakra is used to enhance it. The plasma chakra can be emitted from any of the the 361 chakra points on the body, and can be manipulated in many ways. A common use is to fire bolts of plasma from the hands or feet as a ranged attack against the enemy. In short: a very versatile attack the potential of which is left up to the creativity of the user.
Chakra Cost: 5 chakra, 1 chakra per post to maintain. -100 damage if hits
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Name: Plasma Style: Plasmaball Jutsu
Rank: D
Range: Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma


Description: I won't lie to you, this is essentially a rip-off of Fire Style: Fireball Jutsu. With a few hand-signs, the jutsu builds chakra in the chest and then ejects it from the mouth, forming a large fireball. The difference between Fireball Jutsu and Plasmaball Jutsu is that plasma is simply gas with an ionic charge (+ or -). This causes plasma to be many times hotter than fire, and therefore more powerful. It also includes the possibility of electrocution along with burns. As a side effect, it costs a bit more chakra.
Chakra Cost: 5 chakra. -300 if hits
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Name: Plasma Style: Plasma Clone Jutsu
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma

Description: After a single handsign, a clone is formed from the user's chakra. The clone has the physical shape of the user, but anyone can tell it is made of plasma since it is the color of plasma. These clones do not dispel easily from attacks, and when the opponent attacks them with taijutsu, they can be burned or electrocuted from the touch. It is a dangerous form of clone. Fortunately for whoever has to go against one, however, the plasma in them isn't very stable and they will dispel without being hit after a short time.
Chakra Cost: 5 chakra, lasts two posts.

Name: Sun Kunai
Rank: D
Range:Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: n/a
Description: The user channels their chakra into a kunai, electrifying it before throwing it at their enemy. The electricity would travel through whatever it hit. If blocked by metal the charge would carry through whatever it touched, shocking whatever was touching the metal. If it hit something non-conductive it would have no effect, with the exception of minor burning do to the heat that Sun generates.
Chakra Cost: 5 chakra. -150 if hits.

Name: Spark Clone or Sun Clone
Rank: D
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: N/A
Description :In this jutsu the user shall exspel Sun from there body to make a clone that is made from the lightning the clone will stay as long as the user's chakra can keep it the up side to it being there is that any physical attack's shall shock and numb body limb's.The spark clone is the exact same as the user it's body being made of Sun it is alway's changing direction's to keep 'Alive' there fore they are easily seen as clone's unless Genjutsu is casted also a blue glow is alway's present unless genjutsu is afoot due to the energy the Sun is giving off. As Genin the user can make five Spark clone's and keep them going for around 2 posts's , Chuunin is 5 posts and Jounin and up 10 posts.
Chakra Cost: 5 chakra to initiate, follow post limitations in description.

C-Rank
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Name: False Summon - Sun Beast
Rank: C
Range:Medium(5-10meters)
Jutsu Type: Genjutsu
Elemental Affinity: Sun
Clan: n/a
Description: The user pretends to be doing a summon, and the target sees a human-sized creature that is made entirely of Sun appear in the same way that they would a summon. The when it appears that the creature has hit them they will think they are paralyzed. The target would need to either use kai or willfully force themselves to move, even though they feel as if they cannot.
Chakra Cost: 8 chakra

Name: Sun Flash
Rank: C
Range:Close(0-5meters), Medium(5-10meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Lightening
Clan: n/a
Description: The user concentrates their chakra into their hands, making it into an orb. They will then be able to throw the ball at their target. When it gets close enough it discharges into a bright flash capable of temporarily obscuring the targets vision, or even short-term blinding them. The effects of this jutsu are dodged easily by the target simply closing their eyes when the light flashes.
Chakra Cost: 8 chakra

Name: Sun Ball jutsu.
Rank: C
Range: Close-Meduim
Jutsu Type: Ninjutsu
Elemental Affinity: Sun
Clan: N/A
Description: This jutsu is fairly simple the user will hold there palm out in an open state and then gather Sun chakra into palm molding it into a ball shape they then will make a quick burst of chakra pour from the palm making the ball fly from the user's grasp shooting it at were the palm was aimed at.
Chakra Cost: 8 chakra - 350 damage if hits.

Name: Kuchiyose no Jutsu - Spiritualism Technique
Rank: C rank
Physical Description: Supplementary
Jutsu Type: Ninutsu
Elemental Affinity: None
Description:A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
Chakra Cost: 8 to activate the jutsu. Each summon has additional chakra cost.
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Name: The Sun Gorilla (Sanshu)
Rank: C
Physical Description: A large gorilla with light brown fur and yellow eyes. It stands about 4' tall. It has light, red armor like what the First Hokage would have worn. It carries two katana; one on its back and one on its right hip.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach the sun villagers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Plasma Style: Plasmaball Jutsu.
Chakra Cost: 5 chakra.


B-Rank
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Name: Plasma Style: Flesh Welding Jutsu
Rank: B
Range: Close (0-5 meters)
Jutsu Type: Medical Ninjutsu
Elemental Affinity: Plasma
Description: Using their chakra like a torch, the ninja will seal a wound back together using plasma. This only serves to stop the bleeding and the target should still be taken to a hospital if the wound is serious. Once a wound is welded shut, it is easy to re-open, the ninja in question is still pretty much out of combat. The drawback is that because of the heat and burning, is is very painful and also leaves a bad scar.
Chakra Cost:15 chakra
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Name: Ninja Art: Reverse Nature Manipulation
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Description: This jutsu can absorb elements into the chakra points and convert them to chakra, re-energizing the body's supply. It can only be used against an element to which the user has an affinity (example: Fire users could turn natural fire into chakra, as well as jutsu that generate fire). Because it is only the manipulation of elements into chakra (like how the Rasengan can have wind added to it without hand-signs), this ability can be used freely without hand-signs, but requires the full concentration of the user.
Chakra Cost: N/A. Gains 25 chakra from converted element allowed. Can only be used twice per battle.
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Name: Fist of the Sun
Rank: B
Range: N/A
Jutsu Type: Taijutsu Style
Elemental Affinity: None
Description: This style was designed for effective use with Strength of the Sun, but does not require it. The greatest asset of the style is the speed and dexterity. Most hand-to-hand combat attacks can dodged quite easily, and attacks from this style are swift and strike in unexpected ways. On its own, attacks will most likely hit but not do much damage because the speed and strange movements prevent momentum build-up. If an attack is loaded with plasma chakra, however, it has the potential to do heavy damage due to the strike position. The weakness is that if a user of the style is unable to dodge, it will most likely put them in a position where they cannot defend. Failure to dodge is not an option with this style.
Chakra Cost: 15 chakra. -500 damage if hits. May throw up to two strikes.
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Name: Plasma Style: Great Release
Rank: B
Range: Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma
Description: This technique can only be used when one has learned Strength of the Sun. After performing a short sequence of hand-signs, it releases a huge amount of plasma from all the chakra points in the body at once, and not only is a powerful offense, but will deflect most attacks easily. This jutsu is incredibly tiring and can burn the user lightly (like a sunburn, maybe with blisters).
Chakra Cost: 20 chakra. - 500 damage if hits. -100 damage to use of the jutsu.

Name: The Sun Gorilla (Kogani)
Rank: B
Physical Description: A large gorilla with yellow fur. It stands about 4' 8" tall. It has light, black armor like what the First Hokage would have worn. Unlike Sanshu, Kogane wields no weapons. Instead, he uses the Fist of the Sun for his fighting. He has a long tail, unlike other gorillas. His eyes are yellow.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Plasma Style: Plasmaball Jutsu.


A-Rank
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Name: Plasma Style: Great Vortex of the Sun
Rank: A
Range: Close (0-5 meters), Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma
Description: The power of this jutsu lies within its large range. Starting just a few inches from the user, it can and will spread about 30 ft and incinerate almost anything caught within it. Its intensity and range vary with the user's control and with how much chakra they put into it.
Chakra Cost: 30 chakra, -1000 hp if hits.

Name: The Sun Gorilla (Sukocchi)
Rank: A
Physical Description: This is the larger version of the gorillas. He stands about 10' tall and has orange fur. He has yellow eyes and wears a pair of loose, black sweatpants wtih a red cloth belt. He has white cloth wrapped around his hands and a metal pauldron on his left shoulder, with a leather strap going around his body to hold it on. The pauldron is painted white with red trim.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Ninja Art: Reverse Nature Manipulation, Plasma Style: Great Vortex of the Sun.

==========

Name: Ninja Art: Flames of Deception
Rank: A
Range: Medium (5-10 meters)
Jutsu Type: Genjutsu
Elemental Affinity: N/A
Description: The user sends out an arm of fire at the enemy. If it catches them, they will have a vision lasting approximately 10 seconds. The vision is of themselves being burned alive while they watch. They are watching themselves burn from across a dark room while strapped down in a chair.
Chakra Cost: 40 chakra. lasts two posts.

S-Rank
==========

Name: Plasma Style: Internal Reconstruction
Rank: S
Range: Supplementary
Jutsu Type: Medical Ninjutsu
Elemental Affinity: Plasma
Description: This is the ultimate medical technique of the Sun Village. The user converts short bursts of chakra within their body into plasma, sealing internal wounds. This can be used to heal wounds (including major ones), but certainly not regenerate limbs or organs. Also, the strain on the chakra system will leave the user bed-ridden for close to a week if not longer. A good side is that it doesn't shorten the lifespan because no new cells are grown, the flesh is just sealed. In some cases, the internal scarring can interrupt organ or circulatory system function, and kill the user.
Chakra Cost: 45 chakra.

==========

Name: Plasma Style: Intense Vortex of the Sun
Rank: S
Range: Close (0-5 meters), Medium (5-10 meters), Far (10 meters+)
Jutsu Type: Ninjutsu
Elemental Affinity: Plasma
Description: The power of this jutsu lies within its large range. Starting just a few inches from the user, it can and will spread about 70 ft and incinerate almost anything caught within it. Its intensity and range vary with the user's control and with how much chakra they put into it.
Chakra Cost: 50 chakra. -2000 damage if hits.

Name: The Sun Gorilla (Hinushi)
Rank: S
Physical Description: This is the gigantic summon of the gorillas. He stands about 50' tall and has deep red fur. He has yellow eyes and does not wear armor of any kind. He has a special version of Plasmaball Jutsu which is A-Rank and much bigger. Much bigger. He has a battle-axe strapped to his back. The axe's edge is black and the metal of it is red. The handle is made of leather.
Type of Summon: Blood Donation
Species: Gorilla
Story: The leader of the The Sun Gorillas, Hinushi, helped teach sun villgers to control his plasma element. They quickly became friends and a summoning contract was written. As new members gained the plasma element, the contract was passed through the ranks. The clan frequently summons them to help them master new jutsu. A clan rule was introduced so that each member signed the contract at age 7. This doesn't necessarily mean that they can use it, but when they get strong enough they will gain enough chakra to use it. All gorillas can talk and walk on two legs.
Elemental Affinity: Plasma
Jutsu List: Strength of the Sun, Fist of the Sun, Plasma Style: Plasmaball Jutsu (A-Ranked version which is huge), Ninja Art: Reverse Nature Manipulation, Plasma Style: Intense Vortex of the Sun.
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